Perk_Lead_Double - Adds 4 AP to each ally for 1 round. Perk_Lead_Aim - Improves party chance to - hit undead by 25% for three rounds(only undead). Perk_Rang_Vitalshot - Vitalshot: The player gains a 5% additional critical chance on human targets with ranged weapons. Perk_Rang_Shooter - Sharpshooter: Your keen eye and steady aim has increased the effective distance of all ranged weapons by 50%. Perk_Rang_Reload - Quick Reload: Your familiarity with ranged weapons has allowed you to reload them swiftly, reducing the AP cost by 2. Perk_Rang_Quickdraw - Quick Draw: Your experience with ranged weapons has given you great speed, reducing the AP cost to fire them by 1. Perk_Rang_Headshot - Headshot - The player gains an additional 10% critical hit chance on undead with ranged weapons. Perk_Mel_Warrior - Warrior: You are a true demon in combat - your critical chance for all melee weapons has doubled. Perk_Mel_Reflexes - Quick Reflexes: Your swiftness and skill with melee weapons has allowed you to attack with them more quickly, reducing the AP cost by 1. Perk_Mel_Brawler - Brawler: Player gains a permanent +5 to their Armor Class. Perk_Mel_Barrage - Barrage: Your skill in combat allows you to save up to 4 unused AP and use it on your next turn. Perk_Mel_Backstab - Backstab: Player gains a 15% increased critical chance when hitting an enemy in the back with a melee weapon. Skill perks: Perks you choose at level 3, 6, and 10 It's definitely a handy trait to have these days. Perk_Player_Healer - Fast Healer: Ever since you can recall, you've been quick to recover from injuries, and need less time to heal than others. Renee 1003/2003 (two numbers, possibly/probably determined by who you chose on day 1)Īnita 1012/2012 (two numbers, possibly/probably determined by who you chose on day 1)
I'm not sure if these have to be revealed by in game events or if they can be found without. RevealMapLocation("Map Name") - Reveals location on map. RemoveItem(, #) - Used in context of quest items, haven't tested with regular inventory items.ĪddItem(, #) - Adds item with given amount. Positive or negative values allowed.ĪddCharToShelter() - Haven't tested, probably not a good idea to use. ShelterChangeResource(antibiotics/food/fuel/morale/parts, #) Adds/removes shelter resources. SetPermanentStatus(,, 0/1) - Edit: Used to activate/remove "permanent" effects.ĭeleteCharacter() - used with killCharacter or removeCharFromShelter ShelterSetAllyStatus(, "Available/Sick/Unavailable/Uncooperative", 24) - Last number is hours. positive or negative values can be used for # Or removing negative ones (though that could have unforeseen consequences)ĬhangeMood(#, ) - Adds/removes mood points. RemovePerk(Trait, ) - Removes trait from a character. Be sure to make backups of your save files! These are all VERY much use at your own risk. So I did some poking around and found the following console commands.